Something
that 3D computer animation does very well is camera movements, because you can
animate the character performances then worry about the camera movements later
which you can alter at any time. With stop motion, camera movements are set in
stone as soon as you include them and they are difficult to change later in
production.
I wanted to
how stop motion camera movements affect the physicality of a stop motion. By moving
the camera around the set, you get a sense of its scale and depth. I think it’s
something that adds quite a bit of visual style to an animation as it feels
more personal and natural compared to digital panning or zooms.
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